custombojects.cpp // All TFC Hud buttons are derived from this one. // bigguy: replace this line CommandButton::CommandButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight, bool bNoBorder) : Button("",x,y,wide,tall) add this in that func: m_bNoBorder = bNoBorder; paintbackground(): // Orange Border--bigguy if (!m_bNoBorder) { drawSetColor( Scheme::sc_secondary1 ); drawOutlinedRect(0,0,_size[0],_size[1]); } teamfortressviewport.h commandbutton class, public: // bigguy bool m_bNoBorder; change constructor (first one): CommandButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight = false, bool bNoBorder = false); classbutton class: // bigguy ClassButton( int iClass, const char* text,int x,int y,int wide,int tall, bool bNoHighlight ) : CommandButton( text,x,y,wide,tall, bNoHighlight) { m_iPlayerClass = iClass; } ClassButton( int iClass, const char* text,int x,int y,int wide,int tall, bool bNoHighlight, bool bNoBorder ) : CommandButton( text,x,y,wide,tall, bNoHighlight, bNoBorder) { m_iPlayerClass = iClass; } then to turn off the borders... in all the weapons VGUI files, find the creation lines for the buttons and add 'true' to the very end: ie: m_pButtons[i] = new ClassButton( i, ""/*sz*/, BORDER_X*2, ScreenHeight/2 - (i == 0 ? (128 + BORDER_Y * 2):(BORDER_Y * -2)), 256, 128, true, true); <-- add that last true